![]() Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. ![]() It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. ![]() Computer Graphics Programming in OpenGL with Java
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |